More teams, longer odds
What it means: in a 16-team battle royale an average team is 16.0 fair odds before any margin; outright markets on many teams usually carry higher margins.
Guides · Game genres
The genre decides the markets. Shooters such as CS2 and Valorant are played in rounds and maps, MOBAs such as Dota 2 and League of Legends in games with objectives, and battle royales such as PUBG in lobbies of many teams with no head-to-head winner.
This guide covers each genre's format, its main betting markets and the factor that most often decides a match, with links to the game pages where we compare bookmakers.
Short answer
For most bettors, shooters and MOBAs: they have the most matches, the most markets and two-way odds that are easy to check. Battle royales are outright-style bets on many teams, with higher margins. Fighting games are 1v1 and swing on individual form.
Genres
CS2, Valorant, Rainbow Six Siege. Two teams of five play rounds on maps, usually best-of-three. Markets: match and map winner, map handicap, total maps, total rounds, pistol round. What decides it: map pool and the veto.
Call of Duty, Overwatch, Halo. Series of maps in different modes. Markets: match and map winner, map handicap. What decides it: mode-specific strength; a team can be strong in one mode and weak in another.
Dota 2, League of Legends, and on mobile Mobile Legends and Honor of Kings. Five against five on one map, series of games. Markets: winner, handicap, first blood, first objective, total kills, game duration. What decides it: draft and the current patch.
PUBG, Fortnite, Apex Legends, Free Fire. Many teams in one lobby over several matches, ranked by placement and kills. Markets: outright winner, top-N finish, head-to-head between two teams. With many teams, even favourites are long odds.
Street Fighter, Tekken, Mortal Kombat. One against one in sets, often first to two or three wins. Markets: match winner, handicap, correct score. What decides it: player matchups and character choice.
EA Sports FC, NBA 2K, Rocket League. Rocket League is team-based, the others mostly 1v1. Markets mirror the real sport: winner, handicap, totals.
StarCraft II, Age of Empires, Hearthstone. 1v1 series. Markets: match and map winner, handicap. What decides it: matchups between races, civilisations or decks.
Patterns & exceptions
What it means: in a 16-team battle royale an average team is 16.0 fair odds before any margin; outright markets on many teams usually carry higher margins.
What it means: for a side that wins 60% of maps or games; this applies to shooters, MOBAs, fighting and strategy games alike.
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Gambling TherapyTactical shooters or MOBAs: many matches, two-way match winner markets and plenty of information about each team.
No, they are platforms. Mobile Legends and Honor of Kings are MOBAs, Free Fire is a battle royale. See mobile esports betting.
Bet on games you watch and understand, where you can judge form and picks better than a casual view of the odds.
Yes. Shooters add rounds and pistol rounds, MOBAs add kills, objectives and duration, battle royales have placement and outright markets.
Many teams play in one lobby, so even the best team wins a minority of events. Check the margin by adding 1 ÷ odds across the field.